The Game of Kho Kho

Kho Kho is a vibrant and traditional Indian sport that blends speed, agility, and strategic teamwork. With roots tracing back to ancient India, Kho Kho has evolved into an organized and thrilling game that is now gaining international acclaim. It is renowned for its distinctive rules and the energetic interaction between chasers and runners.

Field and Layout

Kho Kho is played on a rectangular field measuring 27 meters by 16 meters. At each end of the field stand two wooden poles, each 120-125 cm tall and 9-10 cm in diameter. The field is divided into several key areas:

Central Lane: A 30 cm wide lane running between the two poles.

Cross Lanes: Eight lanes, each 35 cm wide, intersect the central lane and run parallel to the end lines.

Free Zones: These are areas at both ends of the field where players have unrestricted movement.

Formats of the Game

9-a-Side: Referred to as the "test format," this version offers a traditional and comprehensive experience of the game.

7-a-Side: Known as the "fast format," this version makes the game quicker and is popular in professional leagues, including the "Ultimate Kho Kho." The World Cup will use the 7-a-side format.

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Gameplay

In Kho Kho, there are two primary roles: chasers, who aim to tag the runners, and runners, who strive to avoid being tagged. The main objective is to tag as many players of the opposing team within a set time to score points. A match consists of two innings, with each inning divided into two turns of nine minutes. Teams alternate between chasing and running during each turn.

Key Terminologies

  • Pole: The wooden structures located at each end of the field.
  • Chaser: The player attempting to tag the runner.
  • Runner: The player trying to evade the chaser.
  • Central Lane: The primary lane running between the poles.
  • Cross Lane: Lanes intersecting the central lane, forming squares where chasers sit.
  • Kho: The act of passing the chase from one chaser to another by touching and calling out "Kho."
  • Early Getup: When a sitting chaser stands before receiving a Kho.
  • Late Kho: Delay in giving a Kho to another chaser.
  • Lobby: The free space surrounding the playfield.
  • Free Zone: The area near the poles where direction rules do not apply.
Rules and Strategy

Chasers must move in the direction they initially choose and can only change direction upon reaching a pole. They can pass the chase to a teammate by touching their back and shouting "Kho." A chaser must touch a pole to change direction or halves. Runners need to avoid being tagged for three minutes to score points. Each successful tag by a chaser earns points, with special moves like pole dives potentially earning extra points.

Kho Kho is not just a game; it's a testament to teamwork, quick reflexes, and strategic thinking. As it continues to grow in popularity worldwide, Kho Kho offers an exhilarating experience for both players and spectators alike.